Random Number Generator

Generate random integers instantly in your browser, with optional unique values and one-click copy.

This generator runs entirely in your browser — nothing is sent to a server, and it uses your device's cryptographic randomness when available.

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About the Random Number Generator

A random number generator produces integers picked at random from a range you define, such as 1 to 100 or 1 to 49. Set the minimum and maximum, choose how many numbers you want, decide whether duplicates are allowed, and the tool returns a fresh, unbiased draw. People reach for it to settle decisions fairly, pick lottery and raffle numbers, assign teams or seating, choose a contest winner, roll virtual dice, or pull a sample for a survey. Because it makes the choice for you, it removes the temptation to favour a number you secretly prefer, which is exactly what makes a draw feel and stay fair.

The single most important setting is unique versus repeatable. When unique numbers are switched on, each value can appear only once in the result, the way real lottery balls are drawn without being put back. That is what you want for picking distinct winners, assigning unrepeated jersey numbers, or any lotto-style draw. Repeatable mode lets the same value come up more than once, which matches independent events like rolling a die several times or simulating coin-style trials. Choosing the wrong mode is the most common mistake: unique mode also requires your range to be at least as large as the count you ask for.

Under the hood this tool uses a pseudo-random number generator (PRNG), the same approach behind most software randomness. A PRNG runs a mathematical algorithm from a starting value called a seed and produces a sequence that passes statistical tests for randomness but is, strictly speaking, deterministic. That differs from a true random number generator, which measures physical noise such as thermal or atmospheric noise. For lotteries, games, sampling, and everyday fair choices a good PRNG is more than enough; only cryptographic uses (keys, tokens) demand a cryptographically secure generator (CSPRNG) drawing on system entropy.

Accuracy and privacy notes: results are spread uniformly across your range, so every integer is equally likely and the tool avoids modulo bias, the subtle skew that naive implementations introduce when squeezing values into a range. A casual PRNG is not built to be unpredictable to an attacker, so do not use these numbers as passwords or security keys. The generation runs entirely in your browser, meaning your ranges and results are never uploaded or stored on a server. Refresh or click again any time for a brand-new independent draw.

Frequently asked questions

What is the difference between unique and repeatable numbers?

Unique mode draws each number only once, like lottery balls that are not replaced, so no value repeats in your result. Repeatable mode lets the same number appear more than once, which suits independent events such as rolling a die multiple times. For unique mode your range must be at least as large as the quantity you request.

Are these numbers truly random?

They are pseudo-random: produced by a well-tested algorithm that distributes values uniformly and passes standard randomness checks, but it is not a physical (true) random source. For lotteries, games, raffles, and sampling this is statistically sound and more than sufficient.

Can I use this to pick lottery numbers?

Yes. Set the range to match your game, for example 1 to 49, choose how many numbers to draw, and turn on unique numbers so none repeat. Each combination is equally likely, though no generator can improve your odds of winning.

Should I use this generator for passwords or security keys?

No. This is a general-purpose pseudo-random generator, not a cryptographically secure one (CSPRNG), so its output can be predictable to a determined attacker. Use a dedicated password manager or a security-grade random source for keys and tokens.

Why do I sometimes get the same number twice?

That happens when repeatable mode is on, where each draw is independent and duplicates are allowed by design. If you need every value to be distinct, switch on unique numbers and make sure your range is wide enough for the count you want.

From our blog

Dice Notation Explained: How to Read d20, 2d6, and 4d6 Drop Lowest

By the Super Simple Digital Tools Team · Updated June 2026

If you have ever opened a game rulebook and seen instructions like "deal 2d6+3 damage" or "roll 4d6, drop the lowest," you have met dice notation, a compact shorthand that has been standard in tabletop gaming since the mid-1970s. Once you can read it, a virtual dice roller becomes a drop-in replacement for any set of physical dice the rules demand, no matter how many or how many sides.

The core pattern is nds: the number of dice, the letter d, then the number of sides. A d6 is the familiar cube; polyhedral sets add the d4, d8, d10, d12, and the iconic d20, plus the d100 for percentages, usually rolled as two ten-sided dice. So 3d8 means roll three eight-sided dice. When you see just d20 with no leading number, the one is implied: it means a single die.

Two common add-ons change the result. A plus or minus modifier, as in 1d20+4, tells you to roll the die and then adjust the total by a fixed amount; the modifier itself never varies. A keep or drop instruction, written as 4d6 drop lowest (sometimes 4d6-L), tells you to roll more dice than you keep and discard the worst, which nudges the average upward. Character-creation rules lean on this trick to produce stronger, less swingy scores.

Knowing the math behind a roll helps you read the odds rather than just the numbers. A single die is flat: every face on a d6 has the same one-in-six chance. The moment you add dice and sum them, the distribution bunches toward the middle, because more combinations land there. Two six-sided dice peak hard at 7 and taper to the rare 2 and 12, forming a triangle; add a third die and the curve smooths into a bell shape centred near the average.

To reproduce any notation here, translate it into the roller's two settings. For 2d6+5, set the dice count to two and sides to six, roll, then add five to the shown total. For 4d6 drop lowest, set four dice of six sides, roll, and ignore the smallest result. For percentile checks, use a d100 or roll two d10 and read one as tens. With those moves you can run almost any tabletop encounter without owning a single physical die.

  • When the notation has no leading number, like d12, treat it as 1d12: a single die of that many sides.
  • Read +c and -c as fixed math applied after the roll, never as an extra die, so 1d8+2 always adds exactly two.
  • For 4d6 drop lowest, roll four six-sided dice and discard the smallest to bias the result toward higher totals.
  • To simulate a d100, either pick a 100-sided die or roll two ten-sided dice and treat one as the tens place.

Read the full guide →

Tool by the Super Simple Digital Tools Team. Reviewed by our editorial team. Free to use, no signup required.

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